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"The only thing necessary for the triumph of evil is for good men to do nothing" ~ Edmund Burke

Sunday, 13 March 2011

Dreadknight - The Sprue Review

Much like my review of the Savage orcs and The Aracnaspideryhugethingy...something, this article will make clear my opinions on the new Dreadknight model at a glance. Please be aware that unlike the Savage orcs where I built the whole kit the popularity of this model (and the others in the black box which I will talk about in tomorrows post) ment that I only got to clean and build a portion of the kit however I did take notes on the entire process as well as ask other hobbyists opinions on it (including the GW store Manager).

Dreadknight Model Breakdown

Sprue First Glance
Even whilst it was still on the sprue it was clear to see that this model was extremely dramatic and very big, which is great for those of you impressed by size alone. Myself I thought the sprue seemed a little cluttered and as such most of the parts were difficult to remove without damaging them, after a bit we gave up using sprue cutters and resorted to slicing them out with a craft knife which proved much more effective.

Production Quality
Although I can't say the model was as clean as the giant spider model, any faults were not obvious immediately upon viewing the sprues which is similar to my High Elf Phoenix Guard kit. Put simply on some of the smooth surfaces I could see deep wavy lines across some of the smooth surfaces e.g. legplates, that when primered become extremely visible. Although incredibly easy to remove it's frustrating that you end up wasting paint on the kit only to have to clean it and spray it again but this kit is not the first to have this fault and I also believe it's just a drying time issue which varies between batches, the model you buy might not have this problem.

The best way to explain building this model is to use a comparison. Similar to an Imperial Guard Sentinel you get multiple choices so that you can ensure that your model is posed and equipped exactly as you'd like, however once you start building you soon discover that articulated ball joints that have been filed to remove mold lines invariably cease to be a ball and as such lock into wacky positions. Unless you want your Dreadknight to look like he desperately need's the bog you might want to be careful when cleaning the parts. After that one of the main joy's of multi-positional models is the ability to pose the model on the fly, again much like an Imperial Guard Sentinal attempting to keep the model standing up but also retain the capability of being reposed when you want to is a nightmare as your model will constantly headbut the ground. Finally should you decide having your Dreadknight constantly engaged in a battle versus gravity is probably a sub-optimal use of his time, attempting to glue him into a solid position is equally as difficult without causing glue to tricle from the ball joint and solidfy causing an oddly shaped mechanical tumour.

I recognise this may sound like I'm being harsh however I'm not an experienced model builder, I write this blog in order to motivate myself and learn as well as for fun, after all the best way to learn is to teach! The manager of my local GW store is far more experienced than I am at building models and according to him this model is not as challenging as a lot of the other kits (both GW and other brands) he's had over time. According to him the kit's strength really is the fact that it's plastic and as such a lot of mistakes that you may make are easily repairable. With some time and effort you can pin the joints with a flexible piece of wire so that you retain the ability to pose him on the fly without him falling over but it's worth piointing out that the wire will break if you repose him too often (if the plastic doesn't first of course).

Conversion and Customisation Options
The model itself is rather noticeable as one thing and one thing only so anything you might want to do with this will require getting creative. Being a fan of the Witch Hunters and the Sisters of Battle it's worth looking into how difficult it would be to make a relativly muscular female model and converting the kit into a penitent engine using the female model as it's pilot (driver/controller? *scratches head*). As for customising the model you need to either A) consider the actual rule limitations of the vehicle itself, what can/can't it do and then work in the confines of those rules or B) Bollocks to it THIS IS GOING TO LOOK AWESOME! To give you guy's some suggestions a simple headswop is always an effective way of making a model your own, myself I think an appropriate Space Wolves head would look great, it having a beard being a requirement of course. If you wish to be a little more creative, lengthening the barrel on it's gun would look great as would borrowing suitable dreadnought weapons to ensure it's armed to the teeth. You could also try attaching a suitable battle standard or focussing on the models base decoration and have it kicking a Khorne Bloodletter or Slaanesh Daemonette into the air or even crushing it against a suitably placed rock.

Overall Score
Even though some aspects of this model bring my score down to 8/10 I have to confess to being a little bit biased, Grey Knights always strike me as an army that people are quick to latch onto whenever they get updated but then just as quickly ditch which is a shame as they have some of the nicest models in the warhammer 40k range. As always when approaching anything objectively I should hate the player not the game and this model really has nothing to hate about it, a skilled hand and a bit of patience will override any problems this kit might have ensuring a 10/10.

1 comment:

  1. Wow! Wow! And Wow! It’s truly an honor. Thank you so much! I’m new to this and working hard to get out there. Les Demoiselles D'avignon